Rules
Each team of four competitors will shoe a single horse each of the three days. Each competitor will trim, make a shoe, nail and finish their corner of the horse. The only thing a competitor is allowed to do to a shoe that is not theirs is to strike, brush and move the shoe in and out of the fire. A competitor is not allowed to make any kind of farrier act upon a shoe that is not theirs, besides the previously stated. Breaking or manipulating this rule will result in disqualification for the team. The time limit is two hours and thirty minutes for reach class and teams may use their time any way they choose with no time limits with hoof prep. Extra time will be given by judges discretion only. Each of the three judges will judge all aspects of judging on all competitors.
During their round, each team will be provided with the following:
1 - Nature Farms Cobra II Shoeing Box
1 - 200# Anvil Brand Anvil w/ 1" Hardy Hole
1 - Vice
1 - Hoof Stand
1 - Water Bucket
1 - Coke Fire
2 - Tool Tables
No additional tables, boxes, buckets, or water containers will be allowed in the competition arena.
No Sample Shoes, blanks, or templates will be allowed in the competition arena.
Sanding is allowed on the shoes but not on the feet. Sanding on the feet will result in disqualification.
Entries are limited to 18 teams. As past champions have priority, with the remaining spots open to private or corporate sponsored entries.
Scoring: Each team is capable of earning 200 points
Hoof Prep - 10 available points per competitor
Shoe Making - 10 available points per competitor
Shoe Fit - 10 available points per competitor
Overall Fit- Finish - 10 points available per competitor